"I bring a mix of hands-on Unity (C#) game development, real production experience, and a strong software engineering background. I contributed to a shipped Steam title early in my career, developed a - simplistic looking, yet complex - Unity game as my thesis, and have several years of professional Java experience. I work well independently and in teams, adapt quickly to new tools and engines, and bring a long-standing passion for games through 15+ years of modding and technical experimentation."
I have the most experience in the following development activites:
- Level design (with a strong emphasis on lighting and atmosphere)
- Gameplay scripting (focusing on surface level events over engine deep-dive)
- Story writing (with strong English, and a poetic tone when necessary)
- UI/Asset editing (ranging from Photoshop to the likes of Maya and Blender)
On the side of my Software Developer jobs, I have always been a game designer and story writer at heart, something I wish to do in full time as a livelihood one day. As a person with a high capability to multitask and hyper-focus, I thrive in a creative-rich environment.
My university thesis was written on a 2.5D video game project coded in C#, assisted by the Unity engine. As this portfolio shows, I eagerly work with computer graphics-based frameworks in both 2D and 3D. I spent 6 years in Java professional development, with additional 6 years learning experience in .NET. My hobby modding career has spanned over 15 years across various game engines, using scripting languages with C-based syntax.
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I have been working on countless projects and releases throughout the years in my free time. Many of my concepts were solo efforts, while I also have numerous experiences of working in a team with other (mostly foreign) hobbyist game developers.
The main genres I most enthusiastically delved into, including but not limited to:
- Survival horror
- First person shooters
- Platformers
- Dungeon crawlers with non-linear design
They usually had a fantasy/science fiction theme to accompany them.
I have used various aliases during my active years, the most notables being KiraImmortal, GreenTechB, and now ValG. Under the first, I still maintain a youtube channel dedicated to my game design and gameplay content. With over 80 000 downloads worldwide, my creative past will aid my efforts in creating more ambitious and enjoyable gaming experiences in the future!
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For an even more complete list of my design and gameplay works, see my Steam Workshop:
https://steamcommunity.com/id/valg1216/myworkshopfiles/
Or my older Moddb page:
https://www.moddb.com/members/kiraimmortal/mods
Read more on our retro music application, or sign up for the beta:
https://myturntable.eu/
Learn more on my socials!
Worked on the release of MyTurnTable - currently in beta, a retro-inspired mobile application developed in Unity (C#). Focused on technical implementation and core systems, with future visual improvements on the horizon. The project targets a commercial audience and is already live with public beta access.
· I have been working here remotely for the entire duration.
· As a purchased service, I've been on two projects for Ford Motor Company and one for BlackRock.
· In addition, I briefly worked internally for Bluebird as a technical advisor and reviewer on professional articles regarding Java and Game development.
· Project stack included: Java 8/17, Spring 5, Spring Boot 3, PostgreSQL, Maven, Gradle, Swagger, Google Cloud, BigQuery
· We worked mainly with the following softwares: Eclipse, IntelliJ, MySql Server workshop, pgAdmin, Github, Rally and several internal systems.
· Team size: 10-12 (standup), 18-20 (on site), 30-35 (global branch)
Tech Stack: Spring Boot, OpenApi, ElasticSearch, Redis, MariaDB.
Team size: 8-10
· This is where my first hands-on experience with Java comes from (including Java SE, EE, Spring Core, etc.) as part of the Java Junior Program.
· In addition, I participated on 2 projects associated with Broadridge Financial Solutions where I remained backend-oriented, and expanded my knowledge with Microservices, Groovy, Gradle, Typescript and others. Working with Git version control system and unit tests were also part of my daily routine.
· Team size: 20 (Training), 12-15 (Projects)
Tech stack: Javascript, Typescript, HTML, CSS, React, Bootstrap, MySQL
Team size: 8-12