Developed in 2018 as part of my university thesis. My main achievement as a solo developer, it was made from free assets from the Unity Store. The game takes place in a 2.5D world on a sidescroller camera view, but including several planes and actual 3D movement and vector calculation. Inspiration was mainly taken from 90's platformer/shooter games such as Jazz Jacrabbit 2 and the original Doom.
Design was not at all in focus here, due to the nature of my software DEVELOPER education, and it being evaluated only from the scripting aspect. Fully animated player and object models were discarded early in development, due to aforementioned circumstances and major Unity updates that changed various core systems fundamentally. Instead of spending the time on something that would have not been taken into consideration, I focused on the technical side and the tech demo included on video.
The project definitely has a future in the form of a remake or subsequent versions, where custom models and proper levels can be introduced, more closely connected to the game's name. In its current alpha form it serves as a showcase of what I could achieve as a beginner game developer on my own in a relatively short amount of time, and the process that taught me many aspects crucial to the development and release of video games.
This however, is a large enough task that I would only tackle with a smaller team at least.
Let the video footage and the pictures speak for themselves, although the thesis itself had been written Hungarian and an English version was never publicized.
RabbidFire - Unity platformer thesis project